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Question by isaiahere · Feb 22, 2013 at 07:23 AM · javascriptgameobjectvariableenable

How to deactivate something when holding down a key?

I need to know how to make it so that a script is deactivated when mouse0 is held down and the script is activated when mouse0 isn't being held down. Here is my script. The script is disabled on mouse0 but doesn't become re-enabled when mouse0 is released. I am using javascript btw.

 var scare : follow;  //this is my script
     
       function Update () {
       if (Input.GetMouseButton(0)){
             
         if    (scare.enabled == true)
             scare.enabled = false;
      
             }
     }
 
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Answer by robertbu · Feb 22, 2013 at 07:30 AM

 var scare : boolean; 
  
 function Update () {
   if (Input.GetMouseButtonDown(0))
       scare.enabled = false;
   if (Input.GetMouseButtonUp(0))
       scare.enabled = true; 
 }

Untested, but this should do it.

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avatar image isaiahere · Feb 22, 2013 at 08:13 AM 0
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Thanks a lot. It works perfectly for the script but it doesn't work for my mesh renderers but that wasn't my question lol.

avatar image ahsen35813 · Mar 27, 2020 at 12:05 AM 0
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Good suggestion. That's the way I do it too. There's probably a better built in way to do it though that's more reliable at high speeds....

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