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Question by Uriel_96 · Dec 29, 2010 at 07:25 PM · animationerrorblenderfbx

Unity importing model error animation(fbx)

I am making a model in Blender and I finally finish having the model and the bones or armature so I exported with FBX and I put Scene Objects. Then I quit all the options of camera empty and lamp and I only put armature and mesh. Then I put enable animation and put all actions. So I finally exported and imported into unity and I don,t know why I t$$anonymous$$nk is put it for default but is imported with an empty object and because of that it has the animation in the empty so I tested and the model is only moving whole body and not the parts of the body like it suppose to be. And I also try putting the animation on the armature and it does anyt$$anonymous$$ng.

So please, could someone say me what rong with t$$anonymous$$s. I will really appreciate it.

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avatar image Makaber · Jan 12, 2011 at 11:29 PM 0
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avatar image Uriel_96 · Jan 12, 2011 at 11:34 PM 0
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Answer by Noah-1 · Jan 19, 2011 at 09:01 PM

I reccomend you trying with selected objects (you need to be sure that you select only what you want to be imported), that might work.

Good Luck...:)

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avatar image Uriel_96 · Jan 26, 2011 at 02:26 AM 0
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Answer by BrotherB · Mar 29, 2012 at 03:39 AM

Try Blender 2.59. The 2.6 series FBX exporter is pretty bad. I had all sorts of shenanigans with it that going back to 2.59 fixed.

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