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Question by JPB18 · Feb 23, 2013 at 04:31 PM · space

How to create the effect of atmospheric reentry turbulence?

Hi there!

I'm currently trying to do a turbulence effect once a ship gets to close to a planet, like in the Space Shuttle reentry. I've a sphere trigger, slightly bigger than the planet, setup so that once, the ship enters in it, the turbulence effect should start...

So, any idea on how should I accomplish that? Is there any feature that will let me do this more easily?

Thanks in advance. JPB18

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avatar image MountDoomTeam · Feb 23, 2013 at 05:28 PM 0
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please specify what you want the turbulence effects to look like?

You can add some random movement /some Perlin noise to the position using time as a modulator or the position as the modulator when it is in the space of turbulence, also you can just add to the rotation of the camera, also some sound effects would be cool. search around for questions about shaking effects?

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Answer by Kiloblargh · Feb 23, 2013 at 06:48 PM

Particles. You should probably have a cone emitter just in front of the spaceship's nose, then a lot of short-lived, fast moving additive particles that appear, animate their size and color, and then disappear. Play around with the settings until you get it the way you want.

Also, you can have several trail renderers on all the protruding edges of the spaceship, with varying opacity, and have a script randomly turn them on and off.

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avatar image JPB18 · Feb 24, 2013 at 02:27 PM 0
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That sounds like an excelent idea! Thanks!

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