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Question by aikprot · Feb 23, 2013 at 10:10 PM · animationmovementcharacter.anim

how to make your own character.

I would like to ask a question about the creation of my own character. I am using the asset store to import a character model to my scene; however i can't make the character run nor walk since he doesn't have any anim files in his .fbx file (Even though he moves in the scene he stays frozen in a T-shape). Is there an easy and quick way to solve my problem? I have found some anim files in other character model packages which i can't use because these whole characters are unsuitable( i need the character to be a guide so a soldier model won't do) and i don't know how to isolate these anim files to embed them into other unanimated characters(mesh + textures) i've downloaded. Thanks in advance.

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Answer by Coreyf716 · Feb 23, 2013 at 10:22 PM

Unity doesn't have a modeling tool, but you can find software all over the internet. Blender is fairly easy to use.

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avatar image aikprot · Feb 24, 2013 at 08:54 PM 0
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Thank you very much. You've been very helpful as i found some animated models on Blender!

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Answer by ChinaWhite · Oct 15, 2014 at 12:37 AM

Hey You solve with Mixamo. Mixamo will build animations in fbx that you can import into unity and assign to animator. Animator is then assigned to the character. About the character use FUSE. Also from Mixamo. cross fade through animation via Cross.Fade and you good to go. Cheers Eg

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