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Question by Mons1999 · Feb 24, 2013 at 12:17 PM · errorioscompilerplaymode

How to not compile un-used scripts ?

Hello everybody ! I have just switched the plateform of my project from PC, Mac & Linux Standalone where I had any error, to the iOS platform. Now when I try to play, I have the message : "all compiler errors have to be fixed before you can enter play mode !". I opened the Console and all the errors are from scripts that I have not made and that I have in my assets. I use some but not others in my game. How can I do to tell him not to compile those scripts ? Or to ignore the errors ? Thank you very much for answering it will help me a lot !

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avatar image AlucardJay · Feb 24, 2013 at 12:19 PM 0
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What are the errors, and wouldn't it be prudent to fix all these? Maybe you have imported 2 copies of the same script, or a script is trying to access a class that is not there. You should have no errors, regardless of if scripts are being used or not.

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Answer by Golan2781 · Feb 24, 2013 at 12:45 PM

You can tell Unity to compile code only for specific platforms. See the manual.

Otherwise, if the code is required for your platform, you have to fix it. If it is not require for either platform and you don't want to debug it - delete it.

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