OnRenderImage Execution order

Is there a way to influence the execution order of OnRenderImage? I have multiple image effects attached to the same camera and ordering is crucial for what I want to do. I tried the new move component up and down feature, but that doesn’t seem to change anything. I guess I could solve the problem using a second or third camera, but I was wondering if there is an easier way to achieve that. I also heard that the order in which you added the components to the GameObject determines execution order, but I am very unsure how reliable that is…

Solved it. The move up and down feature actually DOES work. However if your object is a prefab you need to apply the change to the prefab, otherwise the order will be reset, even if you save the change within the scene…