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This question was closed Feb 25, 2013 at 07:33 AM by Fattie for the following reason:

Duplicate Question

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0
Question by sinkler747 · Feb 25, 2013 at 03:17 AM · raycastdestroygameobject

How do i access another game object and destroy it?

I've been working on this script for sometime now, where i have a body collider and a head collider. i've gotten the script to recognize the separate hits by debug logging it, but when i put in Destroy (gameObject); i think it destroys something on my character because i no longer can shoot or get the sounds. i was using the rigid body on one , but a tag on the head. any advise or another way to go about it would be greatly appreciated. please, i'm not necessarily a noob, but not far from it, so if you could explain it in the layman's term i would appreciate that just as well.

    var range: float = 1000;
 var force: float = 1000;
 var clip : int   = 20;
 var bulletsPerClip:int  = 60;
 var reloadTime :float  = 3.3;
 var bulletsLeft: int = 0;
 var shootTimer: float = 0;
 var shootCooler: float = 0.9;
 var shootAudio: AudioClip;
 var reloadAudio: AudioClip;
 var damage: int = 50;  
 
 

I can hit each collider and it will debug properly,but how do i destroy the whole gameObject ...parent and child..

 function Start () 
 {
 
     bulletsLeft = bulletsPerClip;
 
 
 }
 
 function Update () 
 {
     if(shootTimer > 0)
     {
         shootTimer -= Time.deltaTime;
     }
     
     if(shootTimer < 0)
     {
         shootTimer = 0;
     }
     
     if(Input.GetMouseButton(0) && bulletsLeft)
     {
         if(shootTimer == 0)
         {
             
         
         PlayShootAudio();
         RayShoot();
         
         shootTimer = shootCooler;
         
         }
     }
 }
 
 function RayShoot()
 {
     var hit: RaycastHit;
     var directionRay = transform.TransformDirection(Vector3.forward);
     Debug.DrawRay(transform.position, directionRay * range, Color.red);
     
     
     if(Physics.Raycast(transform.position, directionRay, hit, range))
     {
         if(hit.collider.gameObject.name == GameObject.FindWithTag("Body").gameObject.name)
         //if(gameObject.FindWithTag("Body"))
         {
             Debug.Log("I hit the body");
             //hit.rigidbody.AddForceAtPosition(directionRay * force, hit.point);
             //hit.collider.SendMessageUpwards("ApplyDamage", damage, SendMessageOptions.DontRequireReceiver);
         }
          //else if(gameObject.CompareTag("HeadCollider"))
         else if(hit.collider.gameObject.name == GameObject.FindWithTag("HeadCollider").gameObject.name)
         {
             Debug.Log("That was a headshot");
         }
         
     }
     
 //    var hit: RaycastHit;
 //        //var directionRay = transform.forward;
 //    var directionRay = transform.TransformDirection(Vector3.forward);
 //    Debug.DrawRay(transform.position, directionRay * range, Color.red);
 //    
 //    if(Physics.Raycast(transform.position, directionRay, hit, range))
 //    {
 //        if(gameObject == gameObject.FindWithTag("Body"))
 //        {
 //            //hit.rigidbody.AddForceAtPosition(directionRay * force, hit.point);
 //            //hit.collider.SendMessageUpwards("ApplyDamage", damage, SendMessageOptions.DontRequireReceiver);
 //            Debug.Log("bodyshot");
 //        }
 //        else if(gameObject == gameObject.FindWithTag("HeadCollider"))
 //        {
 //            Debug.Log("That was a headshot");
 //        }
         
     //}
     // if(Physics.Raycast(transform.position, directionRay, hit, range))
     // {
         // if(hit.collider == gameObject.FindWithTag("HeadCollider"))
         // {
             // Debug.Log("That was a headshot");
         // }
     // }
     bulletsLeft --;
     if(bulletsLeft < 0)
     {
         bulletsLeft = 0;
         clip --;
     }
         
         if(bulletsLeft == 0)
         {
             Reload();
         }
     
     
 }
 
 function Reload()
 {
     PlayReloadAudio();
     yield WaitForSeconds(reloadTime);
     
     if(clip >0)
     {
         bulletsLeft = bulletsPerClip;
     }
 
 
 }
 
 function PlayShootAudio()
 {
     audio.PlayOneShot(shootAudio);
 
 }
 
 
 function PlayReloadAudio()
 {
     audio.PlayOneShot(reloadAudio);
 
 }
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avatar image Fattie · Feb 25, 2013 at 07:33 AM 0
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unityGE$$anonymous$$S.com for basic beginner articles, look at "how to find other objects" etc. also check the unity documentation "finding other game objects" "finding other components"

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