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Question by betonos · Feb 25, 2013 at 02:48 PM · renderingperformancexcodeprofilergpu

How to get OpenGL frame capture under XCode in Unity4?

Hi,

I want to capture specific OpenGL frame, here is how you do it:

http://blog.manbolo.com/2012/11/20/using-xcode-opengl-es-frame-capture

Now, the problem is - this worked perfectly under Unity 3, but is broken under Unity 4 (running latest version). Checked on multiple Unity installs. Anybody got that working or know a workaround?

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