What I’m trying to do is just enable and disable a script with a keypress. I know it’s probably very simple, but I’m not very familiar with references to other scripts within a script. What I would like to have is something like this:
function Update () {
if (Input.GetKeyDown(“l”)) {
if (renderer.enabled == true)
renderer.enabled = false;
else
renderer.enabled = true;
}
}
but of course instead of enabling and disabling a renderer, enabling and disabling a script.