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Question by Hektor · Dec 31, 2010 at 05:49 PM · 2djump

Jump Script for a 2D game

I'm working to a 2D game, I have t$$anonymous$$s script

private var jumping : boolean = false; var horSpeed : int = 0;

function Start () {print(Physics.gravity.y);}

function Update () { print(rigidbody.velocity.y);

if(Input.GetButton("Right")) {transform.position.z -= Time.deltaTime * horSpeed;}

if(Input.GetButton("Left")) {transform.position.z += Time.deltaTime * horSpeed;}

if(Input.GetButtonDown("Jump") && jumping == false && rigidbody.velocity.y == 0

| rigidbody.velocity.z != 0)
{jumping = true;
rigidbody.velocity.y -= Physics.gravity.y + 2;
print(rigidbody.velocity.y);}

else if(rigidbody.velocity.y < 0) {print(rigidbody.velocity.y); jumping = false;}

}

It works well but if I move on z and I $$anonymous$$t a wall in a jump, the player remains stucked in the wall.

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Answer by Jason B · Dec 31, 2010 at 07:16 PM

You really should be using a CharacterController for t$$anonymous$$s, but one of the problems I see is that you're translating left and right. I don't see any point in using a rigidbody if you then move the character mostly through translation.

Especially for the left and right movement, I would instead use addForce, as that will cause the rigidbody to obey physics and slide down the wall (if the friction is low) rather than stick to it.

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avatar image MC HALO · Dec 31, 2010 at 07:28 PM 0
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i also agree with Jason B use a character Controller

avatar image Hektor · Jan 01, 2011 at 12:27 PM 0
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Thank's I'll try.

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