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Question by chillypacman · Feb 27, 2013 at 10:41 AM · rotationeditorquaternion

Set rotation in script like editor?

In the editor I can set the rotation of something using three seperate components, how can I use the same values in these components in the script? I tried Quaternion.LookRotation but it didn'twork...

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Answer by Mikilo · Feb 27, 2013 at 11:24 AM

Hi!

Use:

 transform.eulerAngles = new Vector(x, y ,z); // To set
 Debug.Log(transform.eulerAngles.x); // To get

Notice these values are in global axis.

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avatar image steakpinball · Feb 27, 2013 at 12:06 PM 3
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transform.localEulerAngles are the same except in local space.

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