• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by Skyesofrock · Feb 27, 2013 at 01:17 PM · c#cameraobject

How do you position an object relative to the camera?

I'm quite new to Unity and scripting in general, so this could be a really stupid question, but how would you position an object such that it is just in front of the camera and will move with you as you move? I've tried this, but it won't compile..

     public GameObject woodBox;
     void Start () {
         woodBox = GameObject.Find ("Box1");
     }
     
     void Update () {
         if (Input.GetButtonDown("Fire2"))
              
         woodBox.transform.parent = camera.transform;
         transform.localPosition = Vector3(1,0,1);
     }

I set up the variable woodBox so that I could identify a game object I was using that I didn't know the name of. So far, the compiler throws up this, for the last line of code:

error CS0119: Expression denotes a type', where a variable', value' or method group' was expected

Any help would be appreciated :)

Comment
RudyTheDev

People who like this

-1 Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Owen-Reynolds · Feb 27, 2013 at 02:55 PM 1
Share

Add new in front of Vector3: = new Vector3(....

The rule is borrowed from Java, where a team of psychologists decided that constantly typing "new" would give you a good feeling as you worked :-)

avatar image Dave-Carlile · Feb 27, 2013 at 03:20 PM 0
Share

Removed my answer - didn't read the question well enough. What @Owen-Reynolds said. The C# syntax is new Vector3(1, 0, 1).

0 Replies

  • Sort: 

Unity Answers is in Read-Only mode

Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta by June 9. Please note, Unity Answers is now in read-only so we can prepare for the final data migration.

For more information and updates, please read our full announcement thread in the Unity Forum.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Float and Double conversion issues 0 Answers

Smooth camera follow seems to be a bit choppy 1 Answer

Smooth transition from Camera1 to Camera2? 1 Answer

Code That Is Scene Dependent 1 Answer

Unassigned Reference Exception 4 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges