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Question by bobounity · Feb 27, 2013 at 10:44 PM · build-error

Buid problems

Hi there, I am new in unity like many others. I made some scene with 6-7 scripts. Everything is good in play mode, but when I build game it's not working properly. After that eaven play mod is corupted, and I have to reinstal unity and rebuild scene. I have seen ppl said that problem could be in output_log file. My output_log file is prety full of something, there are some parts.

**(Filename: C:/BuildAgent/work/812c4f5049264fad/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) NullReferenceException: Object reference not set to an instance of an object at LightningScr.Update () [0x00000] in :0

(Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at FireBallScr.Update () [0x00000] in :0

(Filename: Line: -1)**

and here is script that is refered to

pragma strict

var projectile : GameObject; var coolDownFireBall : float = 5; var speed : float = 7; var startCD = 3; static var fireBallCd = false; internal var nextFireBall : float; internal var pucano = false;
internal var pucanje = false;

function Start () {

 nextFireBall = startCD;

}

function Update () {

 pucanje = KlikniPucaj.fireBallReady && KlikniPucaj.misVanMenija;
 fireBallCd = Time.time > nextFireBall;
 if (Input.GetButton ("Fire1") && fireBallCd && pucanje) {
     pucano = true;
     return;
     }
   
 if (pucano) {
     nextFireBall = Time.time + coolDownFireBall;
     var clone : GameObject = Instantiate (projectile, transform.position, transform.rotation);
     clone.rigidbody.velocity = transform.TransformDirection(Vector3 (0,0,speed));
     Physics.IgnoreCollision(clone.collider, transform.root.collider);
     pucano = false;
     pucanje = false;
     }

}

Those lines are repeted many times, and something more. Any help would be much apreciated.

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Answer by bobounity · Feb 28, 2013 at 11:20 PM

Fixed it. It was NullReferenceExeption.

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