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Question by Alanas · Feb 27, 2013 at 11:20 PM · networkingnetworkservermasterserver

FPS drops to 30 when I use MasterServer.RegisterHost, WHY!?

Hi,

I'm currently working on a Networked game and for some reason when I actually use the MasterServer.RegisterHost call my game drops from 60 fps to 30 fps after a few seconds.

Can anyone explain me why this happens. If i remove the line that uses this call my fps stays on 60.

Thanks!

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Answer by Hesta · Mar 04, 2013 at 01:20 AM

Maybe your internet connection is slow? Just throwing out a suggestion.

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avatar image Alanas · Mar 04, 2013 at 09:32 AM 0
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Hi,

Thanks for your answer. I don't think that should become a problem.

Unity Answers is in Read-Only mode

Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta on June 13. Please note, Unity Answers is now in read-only so we can prepare for the final data migration.

For more information and updates, please read our full announcement thread in the Unity Forum.

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