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Question by Essential · Feb 27, 2013 at 11:18 PM · colorlerpmovetowardsinterpolate

Something like Color.MoveTowards ?

I'm trying to make a material color glow bright to red, then fade back to blue depending on whether the 'glowTime' value is between 0 or 1. How can I do t$$anonymous$$s?

 var moonGlow : Renderer;
 private var blueGlow = Color(0.314, 0.773, 1.000, 0.094);
 private var redGlow = Color(1, 0, 0, 0.5);
 var glowTime : float;
 var glowTimeDest : float;
 
 function GlowRed()
 {
     glowTime = 0;
     glowTimeDest = 1;
     InvokeRepeating("Glowing", 0, 0.5);
 }
 function Glowing()
 {
     glowTime = Mathf.MoveTowards(glowTime, glowTimeDest, 0.1);
     moonGlow.material.SetColor("_TintColor", **Color.MoveTowards**(moonGlow.material.GetColor("_TintColor"), redGlow, glowTime) );
 
     if ( glowTime == 1 )
         glowTimeDest = 0;    // Go back to blue
 
     if ( glowTime == 0 )
         CancelInvoke("Glowing");
 }
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Answer by DaveA · Feb 27, 2013 at 11:22 PM

http://docs.unity3d.com/Documentation/ScriptReference/Color.Lerp.html

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avatar image Essential · Feb 28, 2013 at 02:24 AM 0
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Answer by ItsTwelveOclock · Jul 28, 2021 at 11:44 PM

You can use Vector4.MoveTowards with colors

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