So, i want to have a script attached to a gameobject, this script should have a customizable array of gameobjects which i can set on edit. when this array index increases, a new gameobject should show up in the scene. Any idea if this is possible and/or how to do it?
Thanks !
Nik
in code you have to declare a public variable
public GameObject[] objects;
and you have to create a method that refresh the elements in the screen with a simple for instruction. Good Luck