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Question by ordaskal · Mar 01, 2013 at 02:31 PM · variablefloatstatic

Public and Static Variables

I want to link variables between scripts, so if I click on the second cube the first one will be destroyed. first script ("Test") on a cube:

 static var Counter7 : float = 1;
 function Update () {
 if (Counter7 == 0)
 {
 print ("works");
 Destroy(gameObject);
 }
 }

second script ("Test2") on a different cube:

 var SecondCounter : float;
 SecondCounter = Test.Counter7
 function OnMouseUp()
 {
 SecondCounter = 0;
 }

I get no errors. How can I make this work?

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Answer by SrNull · Mar 01, 2013 at 03:42 PM

HI, this code could work...

Test:

 static var Counter7 : float = 1;
 function Update () {
    if (Counter7 == 0)
    {
        print ("works");
        Destroy(gameObject);
    }
 }


Test2:

 //var SecondCounter : float; //this not needed
 //SecondCounter = Test.Counter7  //here we are just copying the value, not modifying
     function OnMouseUp()
     {
     Test.Counter7 = 0; //modify the static value
     }
 
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avatar image ordaskal · Mar 01, 2013 at 03:57 PM 0
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thanks! works fine

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Answer by Manco Capac · Mar 01, 2013 at 02:55 PM

1st Box(the one which'll destroy):

 function Update(){
      if(Test2.destroy = true){
           Destroy(gameObject);
      }
 }

2nd Box(the one u'll click)[Test2.js] static var destroy : boolean;

 function Update(){
      function OnMouseUp() {
           destroy = true;
      }
 }

I don't see what u're doing with the counters...

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