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Question by Malik Ehtasham · Mar 01, 2013 at 03:42 PM · javascriptcharactercontrollercollisiondetectioncapsulecollider

Collision Detection

Hello Gys i am new to unity..I am working on a 3D fighting game.But i am stuck in collision detection.I have t$$anonymous$$s scenero:

 :-I have two player ..I have attached character controller as well as capsule object 
  having capsule collider, rigidbody with no gravity and istragger on..I have place these
 capsule object on different place of the mesh..Like one i have place with t$$anonymous$$s hand .THis capsule is a c$$anonymous$$ld object on hand bone so where ever the hand bone will move t$$anonymous$$s capsule will follow $$anonymous$$mm.
 Now i want when my character will make a punch to other character..Lets suppose it will $$anonymous$$t on the head of other player..then other player head should shake a little bit and then comeback to its orignal position..just like other game have..
 :- I can detect the collion but now how can i move the head of victim player and also stop the moving hand of the player who has $$anonymous$$tted second player..
 :- Till now i have added t$$anonymous$$s code in OnTriggerFunction().

 function OnTriggerEnter(other:Collider)
    {
    var player=GameObject.Find("first");
    if(other.gameObject.name=="LeftHand")
    {
       var curTransform : Transform;
          curTransform = lefthand.GetComponent(Transform);
         var a=curTransform.position;
         print(a);
        // lefthand.transform.Translate(5,0,0);
    }
    
    }

any Help...

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