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Question by HailTheGreatWolf · Mar 02, 2013 at 08:43 PM · movementplayercharacterenemy

Moving enemy toward player.

Yeah, another from me, sorry. So I have a Wolf enemy patrolling around now and it will loop through the waypoints I have set for it, however I need it to be able to move toward either "bait" or the player when it see's on or the other. At the moment the wolf will bug out like crazy, where am I going wrong?

 var sightDistance : float;
  
 var waypoint : Transform[];
 private var currentWaypoint : int = 0;
 var player : Transform;
 var bait : Transform;
 var state : String ;
  
 var speed : float;
 var loop : boolean;
 private var character : CharacterController;
  
  
 function Awake()
 {
     character = GetComponent(CharacterController);
     state = "natural"; 
 }
  
  
  
  
     function Update ()
 {
     var dir = transform.TransformDirection(Vector3.forward);
     var hit : RaycastHit;
     var path : Vector3 = waypoint[currentWaypoint].position;
     var moveDirection : Vector3 = path - transform.position;
  
     if (Physics.Raycast(transform.position, dir, hit, sightDistance))
  
     {
  
     // If we see Bait.
  
        if (hit.collider.gameObject.tag == "Bait")
        {
          state = "baited";
        }
  
     // If we see the Player.
  
        else if (hit.collider.gameObject.tag == "Player")
        {
          state = "hostile";
        }
  
        else if (hit.collider.gameObject.tag == "Cover")
        {
          //print ("I see Cover");
        }
     else 
     {
        state = "natural";
     }
     }
  
     if (state == "hostile")
     {
     
         path = player.position;
         character.Move(moveDirection.normalized * speed * Time.deltaTime);
  
     }
  
     if (state == "natural")
     {
        if (currentWaypoint < waypoint.length)
        {
          if(moveDirection.magnitude < 1)
          {
           transform.position = path;
           currentWaypoint = (currentWaypoint + 1) % waypoint.Length;
          }
          else
          {
           transform.LookAt(path);
           character.Move(moveDirection.normalized * speed * Time.deltaTime);
          }
        }
        else 
        {
          if(loop)
          {
           currentWaypoint = 0;
          }
  
     }
 }
 }
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avatar image ByteSheep · Mar 02, 2013 at 08:51 PM 0
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Try replacing this:

 if (state == "hostile")
 {
  
 path = player.position;
 character.$$anonymous$$ove(moveDirection.normalized * speed * Time.deltaTime);
  
 }

with this:

 if (state == "hostile")
 {
  
 transform.LookAt(player.position);
 transform.position += transform.forward * speed * Time.deltaTime;
  
 }
avatar image HailTheGreatWolf · Mar 02, 2013 at 09:33 PM 0
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$$anonymous$$oves toward the player now, however it kind of moves to me and walks straight past me to continue on the patrol.

avatar image HailTheGreatWolf · Mar 03, 2013 at 02:52 PM 0
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Also, the wolf seems to instantly teleport to me and fly up into the air.

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