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Question by Kim22091986 · Mar 02, 2013 at 10:22 PM · referencecharacter motor

Character motor Script referece problem

Iam using the script below to change speed of my character while running and walking.The script needs my fps character to be assigned to script in order to access its character motor values like maxForwardSpeed...etc.But Iam not able to drag my fps character on the script in inspector view

var PlayerMotor : CharacterMotor; var PlayerState : float; var PlayerAnimSec : GameObject; var WalkingSpeed : float = 6; var SprintingSpeed : float = 8; var PlayerBossController : CharacterController;

function Update () {

 PlayerStateController();
 PlayerAnims();

}

function PlayerStateController() { if ((Input.GetAxis("Vertical") !=0 || Input.GetAxis("Horizontal") !=0)) { if (Input.GetButton("Sprint")) { PlayerState = 2; } else { if (Input.GetButton("Vertical")) { PlayerState = 1; } else { PlayerState = 0; } } } }

function PlayerAnims() { if (PlayerState == 0) { PlayerAnimSec.animation.CrossFade("idleanimationtrial", 0.4); }
else if (PlayerState == 1) { PlayerAnimSec.animation.CrossFade("walkanimationtrial", 0.4); PlayerMotor.movement.maxForwardSpeed = WalkingSpeed; PlayerMotor.movement.maxBackwardsSpeed = WalkingSpeed/2; PlayerMotor.movement.maxSidewaysSpeed = WalkingSpeed; }
else if (PlayerState == 2) { PlayerAnimSec.animation.CrossFade("sprintanimationtrial", 0.4); PlayerMotor.movement.maxForwardSpeed = SprintingSpeed; PlayerMotor.movement.maxBackwardsSpeed = SprintingSpeed/2; PlayerMotor.movement.maxSidewaysSpeed = SprintingSpeed; } }

 plz help...its urgent ....and thanks in advance


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Answer by Kim22091986 · Mar 04, 2013 at 05:16 AM

any body plz help

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