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Question by Saevax · Mar 02, 2013 at 09:57 PM · collidertriggerontriggerstay

Combining Triggers

I have three objects, two are Triggers, and one is a regular Collider with a script.

Is there a way to avoid needing 2 more scripts just for OnTriggerStay? In other words is there a way to call OnTriggerStay for two seperate triggers in a single script?

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Answer by HailTheGreatWolf · Mar 02, 2013 at 10:22 PM

Not sure if this is right but I'd go about it like this (bare in mind I'm refering to Java, sorry) :

In Unity tag each of the Triggers something different.

On the other objects script (with the Collider) in an Update function write if statements for each.

So :

 function OnTriggerEnter(hit : Collider)
 {
  if(hit.gameObject.tag == trigger1)
  {
  //desired effect here
  }
  if(hit.gameObject.tag == trigger2)
  {
  //desired effect here
  }
 
 }

I think this is what you're asking for, if I'm wrong sorry.

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avatar image Saevax · Mar 02, 2013 at 10:32 PM 0
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I'm not looking to see when the regular collider hits the triggers. I think that is what that script does. What I am looking for is to combine all my triggers and colliders in one script.

For example:

A player has a regular collider, but also a trigger disk circling his body like a hula hoop. If something hits the trigger I want to know, all in a single script. This lets me see if the hula hoop trigger collides with a wall so then I can have the player to stick to that wall.

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