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3
Question by AtomicMarine · Jan 02, 2011 at 07:34 PM · iosdestroyprefabs

Destroying prefab clones after they have fired?

I have made a robot which shoots spheres.

I did this on the iphone and in the arena he is in the spheres just gather in the corners after i have shot them, how do i make them disappear after they have been shot?

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Answer by schwertfisch · Jan 02, 2011 at 07:40 PM

You make a script and attach it to the prefab. You can call it "autoDestructor.js" or something. It will destroy your prefab after "lifespan" in seconds has passed.

JavaScript:

var lifespan : float;

function Awake() {

Destroy(gameObject, lifespan);

}

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avatar image AtomicMarine · Jan 02, 2011 at 09:07 PM 0
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Thanks :) Is the lifespan in seconds?

avatar image schwertfisch · Jan 02, 2011 at 11:27 PM 0
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Yep. . .

avatar image Metalbreath · Dec 21, 2012 at 12:26 PM 1
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simple and useful. Thanks $$anonymous$$is

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Answer by Jessy · Jan 02, 2011 at 07:40 PM

http://unity3d.com/support/documentation/ScriptReference/Object.Destroy.html

http://www.unitymagic.com/shop/en/unity-advanced-tutorial-019-destroy-objects/

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