Random Teleportation using arrays! (Re-Spawn)

So I just started using arrays and Random.Range and I’m still learning!

So what I’ve done is that I’ve made a variable called: var Deaths : Transform[];

I think this should be right!

Now, what I want to do is put out some empty game objects in my scene and using a Random.Range(0, Deaths.Length) to teleport to one of those empty game objects! How can I go around making that?

The only thing I know how to use this is when using sounds!
var Sound : AudioClip;
AudioSource.PlayClipAtPoint(Sound[ Random.Range(0, Sound.Length)], transform.position, 0.5f);

  • Attach your script to the game object you want to teleport.
  • Select the object in the hierarchy and find Deaths in the inspector.
  • Click on the triangle to open Deaths and set the size to the number of empty game objects you have.
  • Drag the empty game object to positions in the array.

Here is a bit of example code (untested):

var Deaths : Transform;

 function Update() {
 	if (Input.GetKeyDown(KeyCode.Space)) {
 		i = Random.Range(0, Deaths.Length);
 		transform.position = Deaths*.position;*

_ transform.rotation = Deaths*.rotation;_
_
}_
_
}*_
Note I set the rotation as well (don’t know if you needed it or not). Also another way to approach the initialization would be to use [GameObject.FindGameObjectsWithTag][1]. I’d use an array of game objects instead of a transforms for this.

_*[1]: http://docs.unity3d.com/Documentation/ScriptReference/GameObject.FindGameObjectsWithTag.html*_