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Question by ina · Jan 03, 2011 at 12:57 PM · arrayvariablesmemorymeshfilterglobal

is it better to use MeshFilter[] or three separate MeshFilter var's

For saving the mesh geometry of select 3 previous states, I am wondering if I should use a MeshFilter array or to define three separate variables. Which would be the better approach in terms of performance?

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avatar image TowerOfBricks · Jan 03, 2011 at 01:27 PM 0
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If you want to save a mesh's geometry you cannot just assign the $$anonymous$$eshFilter to a variable. That will only save references to the same object. But perhaps you already knew this.

avatar image ina · Jan 03, 2011 at 01:38 PM 0
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Can you explain further?

avatar image ina · Jan 03, 2011 at 01:38 PM 0
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How would you save the mesh's geometry?

avatar image Tetrad · Jan 03, 2011 at 04:36 PM 0
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@ina that should be a separate question

avatar image ina · Jan 03, 2011 at 05:06 PM 0
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asked @ http://answers.unity3d.com/questions/34722/store-a-meshs-geometry-at-runtime-for-later-retrieval

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Answer by Mike 3 · Jan 03, 2011 at 01:17 PM

Almost no difference in performance at all, to the point where you just pick the one which is easier to work with for your case

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