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Question by sonapax · Mar 06, 2013 at 11:28 AM · pivotpivot-point

temporarily change the pivot, scale, pivot back

this code in Update() с#:

 Quaternion tmpPivotCalf;
 Quaternion tmpPivotLeg;
     
 tmpPivotLeg = legLeft.transform.rotation;
 tmpPivotCalf = legCalfLeft.transform.rotation;
     
 legCalfLeft.transform.rotation = tmpPivotCalf;
 legCalfLeft.transform.rotation = legLeft.transform.rotation;
 legCalfLeft.transform.localScale = new Vector3 (1/scaleHipVar,1/scaleHipVar,1);
 legCalfRight.transform.localScale = new Vector3 (1/scaleHipVar,1/scaleHipVar,1);
 legCalfLeft.transform.rotation = tmpPivotCalf; 
 // without this work perfect, with this not take effect legCalfLeft.transform.rotation = legLeft.transform.rotation;


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avatar image sonapax · Mar 06, 2013 at 11:34 AM 0
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I need to change the hip, but the calf child also scale. I scale calf inverse, but pivot points other angles (calf skew). I'm trying to bring to the same angle, scale, return the pivot point.

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Answer by sonapax · Mar 06, 2013 at 02:59 PM

partly solved. I divided the hip bone in cinema4d, 2 part of hip size of 0.001. And after scaling hip, reverse scale hipDummy. leg not skewed because the same pivot coordinates

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