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Question by Jaylaud · Mar 07, 2013 at 03:17 AM · animationblenderbonesrigconstraints

blender to unity animations

When animating in blender, I can make kick-ass animations using a lot of control bones on my rig. some for IK, rotation, location and action constraints and such. It has been impossible for me so far to move such an animation into unity considering unity doesn't allow helping bones. And I cant directly copy rotation to transformation bones, any help??

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Answer by Jaylaud · Mar 24, 2013 at 09:10 AM

Found an amazing answer "Rigify to Unity". Google it if you're having the same problem

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