• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by DoubleNoe7 · Mar 07, 2013 at 10:58 AM · transparencyalpha

How Do I make my texture transparent given this code?

Shader "Custom/FresnelShader" { Properties { _Shininess ("Shininess", Range (0.01, 3)) = 1

      _MyColor ("Shine Color", Color) = (1,1,1,1) 

     _MainTex ("Base (RGB)", 2D) = "white" {}

     

 }
 SubShader {
     Tags { "RenderType"="Opaque" }
     LOD 200
 

     CGPROGRAM
     #pragma surface surf Lambert

     sampler2D _MainTex;
     float _Shininess;
     fixed4 _MyColor; 

     struct Input {
         float2 uv_MainTex;
         
         float3 viewDir;
     };

     void surf (Input IN, inout SurfaceOutput o) {
         half4 c = tex2D (_MainTex, IN.uv_MainTex);
         //o.Normal = UnpackNormal(tex2D(_Bump, IN.uv_Bump));
         half factor = dot(normalize(IN.viewDir),o.Normal);
         o.Albedo = c.rgb+_MyColor*(_Shininess-factor*_Shininess);
         o.Emission.rgb = _MyColor*(_Shininess-factor*_Shininess);
         o.Alpha = c.a;
     }
     ENDCG
 } 
 FallBack "Diffuse"
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Alpha not displaying when changed in code, unless changed manually in the inspector 0 Answers

Fading in/out SVGs without showing the half-transparent SVG-layers 1 Answer

My .PNG gets solidified and an alpha channel. How?! 1 Answer

Need help with opacity error 0 Answers

Is it possible to create a blur effect based on the alpha of a transparent texture on a plane? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges