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Question by Ben 20 · Jan 04, 2011 at 10:15 PM · directionfacing

Change Facing Direction

I have a model that needs to have its facing direction changed by 90 degrees counter-clock wise. Is there a way to do that in Unity?

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avatar image Sean_The_Ripper · Jan 04, 2011 at 10:25 PM 0
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I'm not quite sure what you mean but try the animation feature of unity3D.

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Answer by Peter G · Jan 04, 2011 at 10:24 PM

I assume you mean the model is oriented incorrectly.

In that case, create an empty GameObject, and parent it to your model. Then rotate your model so that it is oriented correctly in the parent object.

Then for all your motion and calculations, use the parent instead of your model.

http://unity3d.com/support/documentation/Manual/HOWTO-FixZAxisIsUp.html

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Answer by NinjaSquirrel · Jan 04, 2011 at 10:20 PM

Ofcourse there is: http://unity3d.com/support/documentation/ScriptReference/Transform.Rotate.html

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Answer by Ben 20 · Jan 04, 2011 at 10:25 PM

I guess my question is a little vague. What I mean is that my model currently doesn't face forward. When I apply the built in 3rd Person Camera scripts, the model's "forward direction" is actually its side. I tried simply rotating it, but the built in script uses its facing direction. I need to actually change which way Unity thinks the model. Unity thinks my model's Y direction is up instead of Z being up.

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avatar image Ben 20 · Jan 04, 2011 at 10:28 PM 0
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I mean Z is up. Thanks for the link!

avatar image Peter G · Jan 04, 2011 at 10:49 PM 0
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Don't forget to mark it the correct answer.

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Answer by Sean_The_Ripper · Jan 04, 2011 at 10:45 PM

look at this question ben: 3th Person Character Facing wrong direction

http://answers.unity3d.com/questions/16933/3th-person-character-facing-wrong-direction

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