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Question by xikky · Mar 08, 2013 at 04:42 PM · perfomance

Performance question: Accessing public variables.

 private var PlayerScript:Player;
 
 function Start () {
 
     PlayerScript = playerTransform.GetComponent(Player);
 }
 
 
 function Update () {
 
         if (PlayerScript.check){
                 
              //do stuff.
         }
 }

This is just some pieces of my code. When I try to access a public variable, like in the if statement above, PlayerScript.check, would this drain down performance, even if I access such variable multiple times in an update function?

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Answer by whydoidoit · Mar 08, 2013 at 05:12 PM

You are fine doing that - just don't call GetComponent in the Update function.

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avatar image Statement · Mar 08, 2013 at 05:15 PM 0
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  • Yes, this is actually a very good way of doing things since you cache the reference to PlayerScript and don't have to look it up every time.

avatar image xikky · Mar 08, 2013 at 05:19 PM 0
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Thank you. That's exactly the answer I was hoping for!

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