• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Alter · Mar 11, 2013 at 03:50 AM · javascriptplayerprefsexperienceleveling

PlayerPrefs reset error

Not sure how else I can explain this but I have a working exp/leveling system however when I load the scene again it randomly jump to the next level and starts the exp at 0 (which happens if you gain a level). Yet sometimes it works perfectly, any ideas guys?

 public var expTillNextLevel : float;
 
 var expTexture : Texture;
 var expGainedTexture : Texture;
 var expGainedMaxTexture : Texture;
 var expBackTexture : Texture;
 
 public var expTotal : int;
 public var killsTotal : int;
 
 public var Level : int = 1;
 public var Exp : int = 1;
 
 function Awake()
 {
 
     expTillNextLevel = 100;
 //PlayerPrefs.SetInt("Exp",0);
 //PlayerPrefs.SetInt("Level",0);
 //PlayerPrefs.SetInt("Level",1);
     if (PlayerPrefs.GetInt("Exp") == 4500)
         {
             print ("Level 10");
             PlayerPrefs.SetInt("Exp", PlayerPrefs.GetInt("Exp")+0);    
             LevelUp();
         }
 }
 
 function Update () 
 {
     if (Input.GetKeyDown("r")) //Resets everything
         {
             PlayerPrefs.SetInt("Exp",0);
             PlayerPrefs.SetInt("Level",0);
             expTillNextLevel = 100;
             killsTotal = 0;
             expTotal = 0;
         }
 
     if (PlayerPrefs.GetInt("Exp") >= expTillNextLevel)
         {
             print ("Level Up");
             LevelUp();
         }
 
     if (PlayerPrefs.GetInt("Level") < 2)
         {
             PlayerPrefs.SetInt("Level",1);
         }
         
     if (PlayerPrefs.GetInt("Level") < 10)
         {    
             PlayerPrefs.SetInt("Exp", PlayerPrefs.GetInt("Exp")+1);        
             killsTotal += 1;
             expTotal += 1;
         }
         
     if (PlayerPrefs.GetInt("Level") > 10)
         {    
             PlayerPrefs.SetInt("Exp", PlayerPrefs.GetInt("Exp")+0);    
         }
 }
 
 function OnGUI()
 {
     GUI.Label (new Rect (10, 250, 1000, 20), "Level:" + PlayerPrefs.GetInt("Level"));
     GUI.Label (new Rect (10, 300, 1000, 20), "Exp:" + PlayerPrefs.GetInt("Exp"));
     GUI.Box(Rect(Screen.width/2 - 250, Screen.height - 95, 500, 30), "Current Level: " + PlayerPrefs.GetInt("Level"));
     GUI.DrawTexture(Rect(Screen.width/2 - 250, Screen.height - 35, 500, 10), expBackTexture);
     GUI.DrawTexture(Rect(Screen.width/2 - 250, Screen.height - 35, (PlayerPrefs.GetInt("Exp")*500)/expTillNextLevel, 10), expGainedTexture);
     GUI.DrawTexture(Rect(Screen.width/2 - 250, Screen.height - 35, 500, 10), expTexture);
     
     GUI.Label(Rect(Screen.width/2 - 40, Screen.height - 130, 500, 30), "Total Kills: " + killsTotal + "");
     GUI.Label(Rect(Screen.width/2 - 45, Screen.height - 115, 500, 30), "Total EXP: " + expTotal + "");
 }
 
 function LevelUp()
 {
     PlayerPrefs.SetInt("Level", PlayerPrefs.GetInt("Level")+1);    
     PlayerPrefs.SetInt("Exp",0);
     expTillNextLevel += 100;
 }

Any help will be greatly appreciated and thanks in advance.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Need help with a proficiency system(experience system) 1 Answer

Help with Saving ArrayPrefs 0 Answers

PlayerPrefs Scripting Logic Help! 1 Answer

RPG tutorials/guides? 2 Answers

displaying playerprefs 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges