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Question by a1exi8 · Mar 12, 2013 at 03:17 AM · c#cameragameobjectposition

Getting camera to stick to object

hi all, I'm building a game which requires the camera to stick to my main object in the X axis. It's a bike based game, so the object will be riding off jumps, etc, but I don't want the camera to move up as the object does, only move along the X axis. Using C#, my code is as follows:

public Vector3 cameraFollowOffset = new Vector3(0,5,-5);

public Camera followCamera;

 void Start(){
     if (followCamera == null)
         followCamera = Camera.mainCamera;
 }
 
 void Update(){
     followCamera.transform.position = transform.position + cameraFollowOffset;
 }
 

}

Many thanks

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Answer by nsxdavid · Mar 12, 2013 at 09:19 PM

 followCamera.transform.position = new Vector3(transform.position.x,0,0) + cameraFollowOffset;

Of course the Y and Z values (which I have as 0) in the above should be replaced with whatever makes sense for your scene.

Also, probably don't need the if (followCamera == null) line... doesn't hurt, but doesn't really do anything useful either.

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avatar image a1exi8 · Mar 13, 2013 at 04:19 PM 0
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Thanks! that fixed it :D

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