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Question by AdamMoo · Mar 12, 2013 at 03:28 AM · soundwwwmovietexturestreaminghttp

Problem playing audio for streaming video

Hi All,

I seem to be encountering a wierd issue when trying to stream videos from VLC.

 using UnityEngine;
 using System.Collections;
 
 public class testScript : MonoBehaviour {
 
     private WWW wwwData;
     private string url = "http://localhost:8081/test.ogg";
     private MovieTexture movieObj;
     private AudioClip audioObj;
     
     IEnumerator Start() {
         wwwData = new WWW(url);
         
         yield return new WaitForSeconds(2.0f);
         
         movieObj = wwwData.movie;
         audioObj = movieObj.audioClip;
         
         renderer.material.mainTexture = movieObj;
         audio.clip = movieObj.audioClip;
         
         movieObj.Play();
         audio.Play();    
     }
 }

Based on the above code, I can only hear the music, but the video stops on the first frame and the entire unity lags. If i comment out the audio.Play() at the end, the video plays fine without any sound. I have tried checking "movie.isReadyToPlay", but it always returns false. Anyone have any idea whats going on ?

T$$anonymous$$s script was tested by attac$$anonymous$$ng it to a plane in a new/empty scene. Changing the start to a normal void function and removing the 2 seconds wait makes no difference as well. VLC is streaming a Ogg container with Theora and Vorbis codecs via HTTP.

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