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Question by Cornotiberious · Mar 12, 2013 at 05:18 AM · texturematerialuv

Applying a texture to a non native game object

The object I made in Wings 3d has an UV texture that needs to be imported and I cant seem to find any tutorials or $$anonymous$$nts at all on how to make it work. I apply it to the game object and viola not$$anonymous$$ng happens. I've wasted an entire day trying to find an answer. Please help! Thank you very much.

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Answer by Seth-Bergman · Mar 12, 2013 at 05:20 AM

Most likely you are adding the texture to the empty PARENT object, try selecting the base object and see if it has a c$$anonymous$$ld... as long as the object is unwrapped with a matc$$anonymous$$ng texture, just adding it should work!

(I am not familiar with wings3d, so I can't say if there are other tricks to export from there.. are you using FBX?)

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avatar image Cornotiberious · Mar 28, 2013 at 07:56 PM 0
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No that isn't it. wings doesn't support FBX either. It's pretty finiky. It seems that when I try to put a texture on the object it just makes the entire thing one color.

avatar image Eric5h5 · Mar 28, 2013 at 08:01 PM 0
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You need to UV map your object.

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