• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Levitate · Mar 13, 2013 at 06:16 AM · animationrigidbodymecanimvelocityadditive

Mecanim additive animation sends characters flying?

Through testing we have found that if any of our animated characters has a downwards or upwards velocity and we then play an additive animation on the character, he will go flying away.

Initially this happened whenever the animation played and I fixed it by setting a body mask on the animation clip with all the IK removed.

We are still experiencing this if the animation plays while a character is falling for example they will skyrocket off the map.

Any ideas what is going on?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Fusnex · May 09, 2013 at 03:52 AM 0
Share

I have the same problem too. $$anonymous$$ine fly sideways to the right.

Would also like to know why this is happening.

avatar image TonyLi · May 09, 2013 at 03:00 PM 0
Share

Assuming your additive animation is on a higher layer that's marked Additive, are all bones being affected by the additive layer also being animated by non-additive animations on lower layer(s)?

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by ymar10 · May 27, 2015 at 09:29 AM

Ive had the same problem and itw as all resolved when I uncheck the "Apply Root Motion" under the Animator in the Inspector. Try it. :)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

13 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Velocity powered rigidbody on a moving platform without parenting. 3 Answers

How dose seting the velocity of a GameObject with Rigidbody.velocity work with unity 5 huminoid animation? 0 Answers

Could I move animated game objects as I want? 1 Answer

Mecanim animator is not moving character's root position. 1 Answer

How to handle knockback 0 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges