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Question by shez · Jan 06, 2011 at 04:40 PM · blender.fbx.blend

blender cannot convert .blend file to FBX?

When I export my blender models in to unity3d game engine, part of the model seems to be invisible. I get an error saying blender cannot convert .blend file to FBX.

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Answer by Justin Warner · Jan 06, 2011 at 06:25 PM

Are the normals the right way on the model? That's what the invisible part sounds like...

And for the convert, does this happen when you drag/drop or import it directly in to Unity? Or is this with Blender? Because you can drag and drop the .blend file in to Unity, and it auto-converts it for you.

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Answer by F. icaro · Jan 16, 2014 at 07:33 AM

Hello everybody! I had the same problem and I realized that Unity3D 4.3.2.0 show a small 'problem' as follow :

" For each import matéria. Unity first looks for an existing material named [Base Texture Name]. Unity will do a recursive-up search for it in all Materials folders up to the Assets folder. If it doesn't exist, a new one is created in the local Materials folder ".

This problem is in folder that you extract the previous object.blender, because everything object.blender that you save in your 'folder objects', the Unity3D 4.3.2.0 creates a 'pattern folder' calls 'Materials' with properties and texture of each object.blender and if you try save objects in the same folder, the Unity will notify this problem: 'Blend cannot convert .blend file to FBX'.

I fixed this problem by creating a new folder for each object.blender that I saved or imported the object in my Unity Project. Note that Unity3D creates a folder called 'Materials' for each object, if you save the object.blender in the same folder, the Unity3D will do a overload in the folder called 'Materials'. I had the same problem and I managed to fix it that way. I don't know exactly if is the same problem, but this is my suggestion ! :) Bye Bye.

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Answer by stonepriest · Jan 10, 2014 at 02:18 AM

Unity FBX export Fixed my issue with receiving error cannot convert .blend file to FBX. using Blender 2.69 and Unity 4.3.2f1. My model was still in Edit Mode when trying to save direct to the asset folder or importing in Unity project. Changed to Object Mode and saved then dragged into Unity without issue.

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avatar image Stiffer · Feb 23, 2014 at 07:37 PM 0
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This solved it for me! THX!

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Answer by Pavel_D · Dec 25, 2013 at 09:10 AM

I had this problem too) I am fix this rename root folder to English(was in Russian) rename your folder in English if you use another language.

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Answer by shudecek2 · Nov 19, 2013 at 02:10 AM

I had this problem on Windows and Mac with Blender 2.69 I fixed this problem on both by reverting to 2.67

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