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Question by AtomicMarine · Jan 06, 2011 at 11:07 PM · collisionenemyprojectile

Can I make an Enemy Insatiate a projectile object?

Can I make my enemy robot shoot projectiles if the enemy has a collider on it?

I used t$$anonymous$$s code for the enemy weapon and it didn't work (bear in mind the number w$$anonymous$$ch allows the enemy to shoot is just the AI saying the player is near)

var speed : float = 7.0; var atkspeed : float = 0.36; var ready : boolean = false; var timer : float = 0.0; var projectile2 : Rigidbody;

function Update () { timer += Time.deltaTime; if (timer > atkspeed) { ready = true; } if (ready){

     if (EnemyStats.atkb == 2){
         var instantiatedProjectile2 : Rigidbody = Instantiate( projectile2, transform.position, transform.rotation );
         instantiatedProjectile2.velocity = transform.TransformDirection( Vector3( 0, 0, speed ) );

         timer = 0.0;

     }
 }

}

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Answer by 3dDude · Jan 07, 2011 at 01:38 AM

Your projectiles might be colliding with your enemy collider.. try adding t$$anonymous$$s script to the projectile...

try playing around with t$$anonymous$$s script:

http://www.unifycommunity.com/wiki/index.php?title=CollisionIgnoreManager

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avatar image AtomicMarine · Jan 07, 2011 at 03:24 PM 0
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