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Question by Polinator · Mar 14, 2013 at 05:05 PM · animationblender

How do you play animations automatically with imported model/animation from Blender?

I thought this would be a simple task after watching the Mecanim tutorial andseveral animation tutorials from blender. However, when I import my model from Blender (exported as .fbx, for some reason Unity is trying to create a -b.txt file which never seems to work properly ever since Blender 2.66 came out) the model/animations are there. I then add an animation component to them, and then link the default animation clip to it's Animation variable. (the default one). Play automatically is enabled.

When I start my game, I was expecting my model to do the default animation at the start (the one in the animation variable slot of the Inspector). Nothing happens. I can only get an animation to work at the start if I create the animation clip inside of Unity. I prefer using Blender's animation editor, so am I doing something wrong?

The preview clip of playing my animation from Blender works fine. It's just that it won't play when I put that clip into the animation component of the inspector.

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Answer by Polinator · Mar 14, 2013 at 06:20 PM

Actually, I found out that if I go to Rig -> AnimationType -> Legacy. The animations seem to work fine now. I can now use any of my attached animations.

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Answer by pstarr · Sep 29, 2013 at 08:31 PM

Thanks for this :)

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