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Question by jokerjosh15 · Mar 17, 2013 at 02:04 PM · javascript

Need help with WeaponSwitch Script

Thank you so much for your help in advance... I'm pretty new to unity so ya..

heres my script:

     function Start()
 {
     SwitchWeapon
 }
 
 function Update()
 {
     if(Input.GetKeyDown("1"))
     {
         SwitchWeapon(0);
     }
     else if(Input.GetKeyDown("2"))
     {
         SwitchWeapon(1);
     }
     else if(Input.GetKeyDown("3"))
     {
         SwitchWeapon(2);
     }
 }
 
 funtion; SwitchWeapon(index : int)
 {
     for(var i=0; i<transform.childCount;i++)
     {
         if(i==index)
         {
             transform.GetChild(i).gameObject.SetActiveRecursively(true);
         }
         else {transform.GetChild(i).gameObject.SetActiveRecursively(false);}
     }
 }
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avatar image Fattie · Mar 17, 2013 at 02:48 PM 0
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are you using Unity4?

setActiveRecursively does not exist anymore. read the doco on SetActive() and so on.

avatar image Fattie · Mar 17, 2013 at 02:50 PM 0
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note that at line 3 it is SwitchWeapon() you forgot the () brackets

avatar image Fattie · Mar 17, 2013 at 02:51 PM 0
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as a general tule, do not use else if, if you're a beginner. make your code like this:

 if ( Input.Get$$anonymous$$eyDown("3") )
     {
     SwitchWeapon(2);
     return;
     }

note the return;

copy and paste that three times, for your three possibilities.

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