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Question by gamezdragon · Mar 15, 2013 at 12:49 AM · animation

Character Animation Gets Rid of Idle Animation

Hi. I am using the character controller and I added another VERY short script so my character could attack. Whenever I play the game, the character does the attack animation but DOESN'T do the idle animation. It is as if the attack animation got rid of every animation except its own. Is that attack script simply overriding the character controller?

Here is my script:

 #pragma strict
 
 function Start () {
 
 }
 
 function Update () {
     (Input.GetButton("Scratch");
         animation.CrossFade("Slash");
 }

If you have an answer please tell me, I need this answered to proceed.

Thanks!

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Answer by Seth-Bergman · Mar 15, 2013 at 01:01 AM

you need code for that too, something like:

 function Update () {
 if(Input.GetButtonDown("Scratch"))   //fixed syntax error here
 animation.CrossFade("Slash");
 else if(!animation["Scratch"].normalizedTime > 0)  // or something
 animation.CrossFade("Idle");
 }

unless you mean you want them both to blend together, in which case you need to play with blending:

http://docs.unity3d.com/Documentation/Manual/AnimationScripting40.html

looks like this may be deprecated though.. I don't know if there is a newer way now..

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avatar image gamezdragon · Mar 16, 2013 at 05:55 PM 0
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Thanks! This was really helpful! I decided to re-do my code though, since it was kinda messed up.

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