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Question by sdgd · Mar 15, 2013 at 12:47 AM · blenderexport

I need later version than 2.58 blender ?!? I've got 2.65

 Blender could not convert the .blend file to FBX file.
 You need to use Blender 2.45-2.49 or 2.58 and later versions for direct Blender import to work.

I don't get it

and IF I export it as FBX file I've got problems plane isn't bouble sided any longer and in blender it is

and I seem I don't get imported texture

and I seem I didn't get imported animation

any solution to this?

EDIT:

if anyone wanders how I solved this:

read my post: how to get material/texture/UV mapping from blender to unity

but that's not all I've even found: how to make unity to read blender file works for: Blender 2.65 - Unity 4.0.1.f2

on the bottom there's attached file download it

copy content to: ~Unity\Data\Tools\

OFC don't forget to backup that file in case something goes wrong

about double sided plane I could do it with unity double sided shader

but I've found a way in blender(off topic):

  1. Select all faces in blender

  2. Shift + D (copies all this faces)

  3. left mouse click (so they are positioned at exact same coords)

  4. Press W

  5. choose Flip Normals (it flips all the faces other way)

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avatar image Chronos-L · Mar 15, 2013 at 07:30 AM 0
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This is a Blender question. Not a Unity question.

avatar image Fattie · Mar 15, 2013 at 08:02 AM 1
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Chronos surprisngly I do think it is a Unity question !

it is a couple of questions that have been asked a zillion times,

  • "what to do about two-sided mesh" and

  • "how to include textures in FBX saves"

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Answer by Fattie · Mar 15, 2013 at 08:00 AM

"plane isn't bouble sided any longer and in blender it is" as a rule, unity and game engines do not really have "double sided planes" it's sort of meaningless in a game engine.

suggest you ask another question - or search on here - "what to do with a double-sided plane from my modelling program?"

usually modellers who build stuff for games, just don't use supposed double-sided mesh you know?

I strongly suggest you just export to FBX. do not drop Blender files in to Unity.

Please search on here for the millions of questions "how to export an FBX including textures, animations"

note that even if you don't bother "including" the textures in an FBX file, you simply drop them on in the Editor (if you prefer)

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avatar image sdgd · Mar 15, 2013 at 08:06 AM 0
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thanks was searching but was searching google in wrong part :)

avatar image Fattie · Mar 15, 2013 at 08:22 AM 1
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a good tip is:

in your safari browser enter "answers.unity3d.com" and then LEAVE A SPACE and then type words like, say "blender import fbx explosions"

(or whatever your field of interest is)

this is a great tip because it will find for you, ON THIS SITE, all the questions relating to the words you enter (again, be sure to leave spaces - the browser might try to auto-connect them for you)

the fact is the search function on this site is quite poor, and it's better to use that trick to search using evil-google

alternately just bring up google.yourCountry in your browser, and enter in the search field:

 answers.unity3d.com blender import fbx explosions

again it will find such posts ON THIS SIT$$anonymous$$

What I very often do is search for a post by a specific person. like if I'm trying to remember one of my own posts I just type in to Safari ...

answers.unity3d.com Fattie swearing banned drunk

or whatever the situation is, and just hit return. or I might be trying to recall a helpful post

 answers.unity3d.com Bunny83 mesh vertices

or whatever the case may be.

Again this is tremendously better than the search function on this site.

And it's quite handy that you can just type a URL, leave a space, and then some words and it will search that site.

(You can also use syntax along the lines of site:blah . but i's totally unnecessary, you get excellent search results as described.)

avatar image sdgd · Apr 02, 2013 at 07:44 PM 0
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thanks Fattie you helped me aloooot

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Answer by Dino000 · Dec 13, 2013 at 09:25 PM

Since this was the first question I bumped into when googling and I didn't get a straight-away answer, I'll try to help someone else.

When in Blender, go File -> Export -> Autodesk FBX

That's it.

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Answer by zerebruin · Dec 16, 2013 at 07:14 PM

Direct import works fine without any add-ons if you save the Blender file in Object mode and not in Edit mode. (Unity 4.3 / Blender 2.69)

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avatar image sinoth · Dec 19, 2013 at 06:42 AM 0
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$$anonymous$$any thanks! Can confirm this works, also on Unity 4.3 and Blender 2.69

avatar image Robdon · Jan 31, 2014 at 07:43 AM 0
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Thanks, saving in Object mode fixed it for me.... a strange bug.

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Answer by Sinned Angel · Jan 17, 2014 at 03:44 PM

Hi, I got the the problem and I think I have figured out the problem, in my case at least. But I just want to share just in case if anyone has the same problem with me.

Apparently the problem occurred if I switch the input preset to other than blender (maya/max). Because when I tested switching back to 2.68, it works. But when I switch the preset to maya, the problem reoccured. So I tried to switch the 2.69 preset back to blender, everything works fine again.

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