• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Graineik · Jan 07, 2011 at 02:08 PM · javascriptshadercoloralpha

Acces the secondary colors in the shaders.

Hi, I am trying to make an object that changes color over time. However I only seem to be able to access the materials main color. I can't acces the specular color. Or in the case I am working on, I am trying to access the tint color in the Particle/Addative shader. Does anybody know how you can access these?

The code I am using now is javascrip.

if (LI.intensity > 1){ LI.intensity = LI.intensity - 0.6; renderer.material.color = renderer.material.color - Vector4(0,0,0,0.1); print(renderer.material.color); }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Jessy · Jan 07, 2011 at 03:01 PM

http://unity3d.com/support/documentation/ScriptReference/Material.SetColor.html

http://unity3d.com/support/documentation/ScriptReference/Material.GetColor.html

Get the source code for the shader in the sticky at the top of the ShaderLab forum.

renderer.material.SetColor("_TintColor", Color.cyan);
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Shader that does per Vert alpha with co 0 Answers

How would I add an alpha mask to this shader? 1 Answer

Alpha-based Color Mask 2 Answers

Strange artifacts on Vertex Color Shader 0 Answers

How to add color/alpha control to this shader? 0 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges