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Question by Dungeon · Mar 15, 2013 at 10:37 PM · removeright

How to get rid of objects with right click

I have a problem with a very simple script I have. I am making a parody of minecraft that has a different way of placing cubes. I just don't know how to get rid of the cubes with right click when the spawn point is touching the cube. Please help. (obviously edited from a shooting script)

 var bulletprefab:Transform;
 
 
 function Update () {
 if(Input.GetMouseButtonDown(0))
 {
     var Bullet = Instantiate(bulletprefab, GameObject.Find("Spawn point").transform.position, Quaternion.identity);
 }
 
 }
 @script RequireComponent(CharacterController)
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avatar image dorpeleg · Mar 15, 2013 at 10:59 PM 0
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I see that you are creating an object. where are you trying to destroy it?

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Answer by robertbu · Mar 15, 2013 at 11:06 PM

You question is a confusing when you say "when the spawn point is touching the cube." I'm going to assume because you are using a right mouse click that you want to destroy the the object under the mouse. Assume you named all the objects "Mine." Here is a bit of code (Untested) to do that job:

 if (Input.GetMouseButtonDown(1)) {
     var hit : RaycastHit;
     var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
     if (Physics.Raycast(ray, hit)) { if (hit.collider.name == "Mine")
         Destroy(hit.collider.gameObject);
     }
 }

It uses raycasting. There are a bizillion questions about raycasting on this list that you can search out and read. Reference: Physics.Raycast().

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avatar image Dungeon · Mar 16, 2013 at 03:38 PM 0
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well, sadly it did not work. you see, i use an actual spawnpoint to place cubes with left click. But, I wanted to actually $$anonymous$$e the cube by touching the spawn point to the cube and pressing right click. also, what do you mean by where am i going to destroy it?

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