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Question by Dan 18 · Jan 07, 2011 at 11:47 PM · editordirection

What direction is north in the editor?

How do I know what direction I am looking in the scene view? Specifically I am trying to create a scene that uses a map but for the life of me I can not figure out what direction an object is facing or what direction I am looking 'facing' when I'm looking at the terrain.

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Answer by Jason B · Jan 07, 2011 at 11:57 PM

North is whatever direction you want it to be. The world coordinates don't have anything to do with real life and can't be translated to real-life directions. In my game, negative Z might be north, but in your game, maybe positive Z is north. Or negative X. Doesn't matter really, as long as you stick to whatever convention you create.

Edit: Now, if you want to get picky about it, you could say that looking from the top down on your scene, positive Z is north, negative Z is south, positive X is east, and negative X is west. But really, that'd be more of the default assumption, not a rule or a fact. In reality, those four directions would be just up, down, left, and right, which as you know also don't directly equate themselves to any particular compass directions, they're just relative terms.

Short answer: Orient your world any way you want to, as long as you remember to keep it consistent. :)

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avatar image getyour411 · Sep 07, 2015 at 03:58 PM 0
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As noted above it is arbitrary but perhaps worth mentioning that by default, the Terrain Toolkit / Wind widget shows North as negative Z

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Answer by yoyo · Jan 08, 2011 at 12:03 AM

The upper-right corner of the Scene view has a manipulator indicating your current view. You can click on any of the coloured axis pointers to look in that direction. As Jason says, north is where you want it, but the view widget can help you get reoriented to the coordinate system. Click on the Y axis (green) for a top-down view.

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