• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by Kennyist · Mar 18, 2013 at 10:28 AM · c#audiotimefadeaudiolistener

Fade in AudioLister over time #c

I'm trying to fade in the audioLister over time but i cant seem to get it to work.

 public class Opening : MonoBehaviour {
     
     public Transform player;
     public GUISkin skin;
     public GUISkin skinTwo;
     bool closedCapOne = false;
     bool closedCapTwo = false;
     bool closedCapThree = false;
     bool closedCapFour = false;
     bool closedCapFive = false;
     bool closedCapSix = false;
     bool title = true;
     float size = 20;
     float startT;
     float endT;
 
     void Start () {
         StartCoroutine(Open());
     }
     
     void Update () {
         size += 10 * Time.smoothDeltaTime;
     }
     
     IEnumerator Open () {
             AudioListener.volume = 0.0f;
             CameraFade.FadeOutMain(0.1f);
         yield return new WaitForSeconds (5);
             closedCapOne = true;
             title = false;
         yield return new WaitForSeconds (8);
             closedCapOne = false;
             closedCapTwo = true;
         yield return new WaitForSeconds (3);
             closedCapTwo = false;
             closedCapThree = true;
         yield return new WaitForSeconds (2);
             closedCapThree = false;
             closedCapFour = true;
         yield return new WaitForSeconds (2);
             closedCapFour = false;
             closedCapFive = true;
         yield return new WaitForSeconds (4);
             closedCapFive = false;
             closedCapSix = true;
         yield return new WaitForSeconds (5);
             // fade in sound
             startT = Time.time;
             endT = Time.time + 2f;
             AudioListener.volume = Mathf.Lerp(0.0f, 1.0f, (Time.time - startT) / (endT - startT) );
             // --
             CameraFade.FadeInMain(3);
         yield return new WaitForSeconds (2);
             closedCapSix = false;
     }

How would you go about this?

Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image

Answer by Tarlius · Mar 18, 2013 at 11:14 AM

I'm not really sure what you're trying to achieve here, but your problem is going to be that you're only calling the volume update once, after 5 + 8 + 3 + 2 + 2 + 4 + 5 seconds.

You probably want to do something like:

 float t = 0;
 while(t < 2f) {
     AudioListener.volume = Mathf.Lerp(0.0f, 1.0f, t);
     yield return null;
     t+=Time.deltaTime;
 }
 AudioListener.volume = Mathf.Lerp(0.0f, 1.0f, 1);

Note that if all those bools are necessary you can probably replace them with a simple enum (state machine), or an int (currentClosedCap)

Comment
Bunny83

People who like this

1 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Update about the future of Unity Answers

Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta later in June. Please note, we are aiming to set Unity Answers to read-only mode on the 31st of May in order to prepare for the final data migration.

For more information, please read our full announcement.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Oculus Audio Spatializer with the Vive? 2 Answers

Multiple Cars not working 1 Answer

TimeScale with AudioSource 1 Answer

Door opening sound, according to opening speed/direction? 1 Answer

Audio listener to mono then to left or right speaker? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges