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Question by a1exi8 · Mar 18, 2013 at 10:15 PM · gameobjectinstantiateprefabobject

How to instantiate within GameObject

Whenever I instantiate my main player object from a prefab to the scene, all the GUIs attached to the scripts which are applied to the player don't seem to work. I had the idea of applying all the scripts to another GameObject in the scene, then instantiating the player within the GameObject. How would I do this? and is there an easier solution? Im using C# thanks

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avatar image DaveA · Mar 18, 2013 at 10:23 PM 0
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You should post your code

avatar image a1exi8 · Mar 18, 2013 at 10:31 PM 0
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public class instantiate : $$anonymous$$onoBehaviour {

public Transform trike;

void Start() {

         Instantiate(trike);    

     }
 }

Then I attached my player from the prefab in the little space in the inspector

avatar image DaveA · Mar 18, 2013 at 11:11 PM 0
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Not that it should matter? But try

public GameObject trike;

and see how that works

avatar image a1exi8 · Mar 18, 2013 at 11:17 PM 0
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yeah tried it, doesnt seem to change anything

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Answer by a1exi8 · Mar 19, 2013 at 02:26 AM

Solved it with the following code:

public GameObject trike;

public GameObject trike2;

public GameObject test;

GameObject obj;

void Start() {

            obj = (GameObject) Instantiate(trike, test.transform.position, test.transform.rotation);
          obj.transform.parent = test.transform; 
          
          obj = (GameObject) Instantiate(trike2, test.transform.position, test.transform.rotation);
          obj.transform.parent = test.transform; 

     }
 }
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