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Question by Walodcave · Mar 19, 2013 at 10:19 PM · mecanim

How to change mecanim speed on pick up?

So, using the Unity mecanim, I want to change the walk speed of the mecanim upon object pick up. I already made a script called "score" which destroys the objects when player touches it, but I am not sure how to change the speed value of the mecanim.

Here is the code:


function OnCollisionEnter(col: Collision) {

if(col.collider.name == "PowerUp") {

 // BotControl.animSpeed = 3;
 //powerUpper.GetComponent(BotControlScript).animSpeed = 3f;

 audio.PlayOneShot(speedSound);

 Destroy(col.gameObject);

 print("Powered up");

}


The green (or red here the forums) slashes were my attempts to make it work, but it didn't work.

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Answer by Azial · Mar 20, 2013 at 12:26 AM

check out the docs for "Animation".

 var anim : Animation; //in hierarchy drag here the object with the Animation component with its animation clips
 private var walkSpeed : float = 0.5; //animationspeed
 
 for (var state : AnimationState in anim) {
         state.speed = walkSpeed;
 }
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