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Question by Jox · Jan 10, 2011 at 06:14 PM · tornado-twins

So, basicly i'm following TwinTornadoes tutorials, but my Health GUI wont change when falling off the platform, here's the scripts.

var speed = 5.0;

var rotateSpeed = 100; var bullitPrefab:Transform; private var dead = false;

function OnControllerColliderHit(hit : ControllerColliderHit)
{ if(hit.gameObject.tag == "fallout") { HealthControl.LIVES -= 1; dead = true; } }

and

var Health1:Texture2D; var Health2:Texture2D; var Health3:Texture2D; // Full

static var LIVES = 3;

function update () { switch(LIVES) { case 3: guiTexture.texture = Health3; break;

case 2: guiTexture.texture = Health2; break;

case 1: guiTexture.texture = Health1; break;

case 0: //gameoverfunction break;

} }

What's wrong?

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Answer by SarperS · Jan 11, 2011 at 10:51 AM

Do you have a collider tagged as "fallout" under your platform?

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