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Question by Bafftub · Mar 21, 2013 at 07:07 PM · triggerscenesnotworkingfiring

Trigger fires, but the code doesn't execute.

 private var guiTextObject : GameObject;
 private static var textOn : boolean = false;
 private static var triggerID : String = "";
 private static var messageToDisplay : String= "Message Text";
 private static var titleToDisplay : String= "Message Text";
 //static var InfoboxSkin : GUISkin;
 //static var MyCustomGuiStyle : GUIStyle;
 //static var MyCustomGuiStyleTitle : GUIStyle;
 
 function OnTriggerEnter (other:Collider){
 
 textOn = true;
 
 triggerID = gameObject.name;
 //name.CSGui.padding.left = 0
 //print ("Test"+triggerID);
 
 
 switch(triggerID)
 {
 
 case "Trigger-Building1_Info":
   titleToDisplay = "Building1";
   messageToDisplay = "flavor text";
   break;
   
 case "Trigger-Building2_Info":
   titleToDisplay = "Building2";
   messageToDisplay = "more flavor text";
   break;
 }
 
 }
 
 function OnTriggerExit (other:Collider)
 {
     textOn = false;
 }
     
 public static function ToggleText()
 {
     if (textOn)
     {
         textOn = false;
     }
     else
     {
         textOn = true;
     }
 }
     
 public static function TextOn() : boolean 
 {
     return textOn;
 }
 
 public static function GetMessage() : String
 {
     return messageToDisplay;
 }
 
 public static function GetTitle() : String
 {
     return titleToDisplay;
 }

Here's a little piece of my code. Basically the player can walk into these triggers and a GUI pops up with some text explaining the area.

Now for my problem, It works fine in all of my scenes except for 4 I've added recently. I added a print("this trigger works") to see if it was firing at all, and it showed up, but it's just not executing the code. In fact none of the triggers I had in previous scenes work in these new ones.

What could be the cause?

I appreciate any help! Thanks!

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