[Mecanim] How To Play Animation?

Hello Everyone
i want to know how i can play Animation in Mecanim

At this moment i use this code

using UnityEngine;
using System.Collections;

// Require these components when using this script
[RequireComponent(typeof (Animator))]
[RequireComponent(typeof (CapsuleCollider))]
[RequireComponent(typeof (Rigidbody))]
public class BotControlScript : MonoBehaviour
{
	[System.NonSerialized]					
	public float lookWeight;					// the amount to transition when using head look
	
	public float animSpeed = 1.5f;				// a public setting for overall animator animation speed
	public float lookSmoother = 3f;				// a smoothing setting for camera motion
	public bool useCurves;						// a setting for teaching purposes to show use of curves

	private Animator anim;							// a reference to the animator on the character
	private AnimatorStateInfo currentBaseState;			// a reference to the current state of the animator, used for base layer
	private CapsuleCollider col;					// a reference to the capsule collider of the character
	

	static int idleState = Animator.StringToHash("Base Layer.Idle");	
	static int locoState = Animator.StringToHash("Base Layer.Locomotion");			// these integers are references to our animator's states

	void Start ()
	{
		// initialising reference variables
		anim = GetComponent<Animator>();					  
		col = GetComponent<CapsuleCollider>();				
		if(anim.layerCount ==2)
			anim.SetLayerWeight(1, 1);
	}
	
	
	void FixedUpdate ()
	{
		float h = Input.GetAxis("Horizontal");				// setup h variable as our horizontal input axis
		float v = Input.GetAxis("Vertical");				// setup v variables as our vertical input axis
		anim.SetFloat("Speed", v);							// set our animator's float parameter 'Speed' equal to the vertical input axis				
		anim.SetFloat("Direction", h); 						// set our animator's float parameter 'Direction' equal to the horizontal input axis		
		anim.speed = animSpeed;								// set the speed of our animator to the public variable 'animSpeed'
		anim.SetLookAtWeight(lookWeight);					// set the Look At Weight - amount to use look at IK vs using the head's animation
		currentBaseState = anim.GetCurrentAnimatorStateInfo(1);	// set our currentState variable to the current state of the Base Layer (0) of animation

}
}

i have Run Animation and Walk Animation and WalkBack
how i can play These Animation? What is the Code To Play It

alt text

You need to spell locomotion properly, as the code is looking for “Locomotion” not locomation. I assume your “Idle” works. I see this is an old question, but in case someone else has the same issue, check your spelling in Mechanim and make sure it matches the provided scripts.