Help With Turret

hey guys im following a tutorial series on youtube and im on step 11....which can be found here

I can make the turret shoot but when i push spacebar the turret shoots instead of the worm. I dont understand what i did wrong.

Here is the code:

var LookAtTarget:Transform;
var damp = 6.0;
var bullitPrefab:Transform;
var savedTime=0;

function Update () 
{
       if(LookAtTarget)
       {
            var rotate = Quaternion.LookRotation(LookAtTarget.position - transform.position);

            transform.rotation = Quaternion.Slerp(transform.rotation, rotate, Time.deltaTime * damp);

            var seconds : int = Time.time;
            var oddeven = (seconds % 2);

            if(oddeven)
            {

                 Shoot(seconds);
            }
       }

}

function Shoot(seconds)
{

      if(seconds !=savedTime)
      {
           var bullit = Instantiate(bullitPrefab ,transform.Find("spawnPoint").transform.position ,
                                     Quaternion.identity);

           bullit.rigidbody.AddForce(transform.forward * 1000);

           savedTime=seconds;
        }                            
}

If you cant help i understand. its ok. ill find help on their website hopefully if they ever write back. thanks anyway.

I am not sure what you mean saying you're shooting when you press space bar. There is no line of code that mention space bar or even input in your example.

None the less, looking at the code I see that you instantiate the bullet at some object called "spawnPoint". If you want to instantiate the object on the same position as the script is on, you can modify that piece of code to

var bullit = Instantiate(bullitPrefab, transform.position, Quaternion.identity);

This require that your script is located on the worm.